T.A.R.D.I.S



 T.A.R.D.I.S  (Time and Relative Dimension in Space) ''' Large Construct '''

 Hit Dice:  96d10 (528 hp)

 Initiative:  –2 (Dex)

 Speed:  10 ft. (can’t run)

 AC:  60 (–8 size, –2 Dex, +60 natural)

 Attacks:  2 slams +99 melee

 Damage:  Slam 10d6+35

 Face/Reach:  40 ft. by 40 ft./25 ft.

 traits, magic immunity, DR 30/+7

 Saves:  Fort +32, Ref +30, Will +33

 Abilities:  Str 80, Dex 7, Con —, Int 90, Wis 12, Cha 7

 Climate/Terrain:  Any

 Organization:  Solitary

 Alignment:  same as time lord

 Advancement:  None

<p class="MsoNormal">Special abilities:

<p class="MsoNormal">Bigger on the inside: same as a bag of holding.

<p class="MsoNormal">Unknocking door: same as Dearn’s instance fortress

<p class="MsoNormal">   A  T.A.R.D.I.S  can look like anything a person can walk in to, a police box, a camper trailer, a phone both, A Dilorian car, a tent, a porto john, a cardboard box with the words transmogrifier on it. You yet the idea.

<p class="MsoNormal">A  T.A.R.D.I.S  dose not moves when/where their time lord wants but when/where they are needed.

<p class="MsoNormal">

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none">Spells:

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Imprisonment ''' (Sp): as living volt '''

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none">''' Recognition (Ex): as living volt '''

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Safekeeping ''' (Sp): as living volt ''' = Construct Traits: as living volt = = Magic Immunity (Ex): as living volt = <p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Maze:  as sorcerer

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Mordenkainen’s magnificent mansion: as sorcerer

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none">''' Safe Time. ''' You contingently duck damage in a

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> static time stream for 1 round.

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none">''' Time Duplicate. ''' You and your future self exist

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> together for 1 round.

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Time Hop . Subject hops forward in time 3d6

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> rounds.

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Fate Link . You link the fates of two targets.

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Plane Shift . Up to eight subjects navel to another

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> plane.

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Teleport Without Error . As teleport, but no off

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> target arrival.

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Time Regression . Relive the last 1d4+1 rounds

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Adapt Body . You adapt your body to hostile environments.

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Call Cohort . Teleport your cohort to your location.

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Time Stop  : You act freely for 1d4+1 rounds.

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Divine recall  : as deity

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Free move  : as deity

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Instant move:  as deity

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Lay quest:  as deity

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> Supreme initiative:  as deity

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none"> True knowledge  : as deity''' '''

<p class="MsoNormal" style="mso-layout-grid-align:none;text-autospace:none">