The Silence

Medium sized aberration

Hit die: 8d8+8 (44hp)

Initiative: +6 (+ 2 dex; +4 improved initiative)

Speed: 30ft

AC: 15 (+2 dex, +3 natural)

Attacks: Psionics

Damage: (see spell descriptions)

Special quality: telepathy, Psionics

Face/ reach: 5ft by 5ft/5ft

Saves: fort +3, ref +4, will +9.

Abilities: Str 12, Dex 14, Con 12, Int 19, wiz 17, 

Cha 17.

Skills: bluff +8, concentration +12, hide +8, intimidate +10, knowledge (any two)+9, listen +10, move silent +7, spot +10

Alignment: usually lawful evil

Modify memory (sp): same as the bard spell of the same name, a Silence can remove the memory of the target of ever seeing the Silence. The victim can only remember that they saw… something…. 

Trap the soul (ex): same as sor/wiz spell of the same name however a Silence traps the creator’s live force within the Silence body as nourishment.    

Telepathy (su): a Silence can communicate telepathically with any creature within 100 ft that has a language.

Psionics (sp): at will teleport without error, charm monster, detect thoughts, levitate, and suggestion, power word kill. These abilities are as the spells cast by an 9th level sorcerer (save DC 13 + spell level)