Zygonoriginal large


Medium Monstrous Humanoid


Hit Dice: 4d8+4 (22 hp)

Initiative: +1

Speed: 30 ft. (6 squares)

Armor Class: 15 (+1 Dex, +4 natural),

touch 11, flat-footed 14

Base Attack/Grapple: +4/+5

Attack: Slam +5 melee (1d6+1)

Full Attack: Slam +5 melee (1d6+1)

Space/Reach: 5 ft./5 ft.

Spells: Poison

Special Qualities: Change shape, immunity

to sleep and charm effects

Saves: Fort +4, Ref +5, Will +6

Abilities: Str 12, Dex 13, Con 12, Int 13,

Wis 14, Cha 13

Skills: Bluff +10*, Diplomacy +3, Disguise

+9* (+11 acting), Intimidate +3, Listen +6,

Sense Motive +6, Spot +6

Feats: Dodge, Great Fortitude

Change Shape (Su): A Zygon can assume the shape

of any large or Medium size creator. In humanoid form, the

doppelganger loses its natural attacks. A doppelganger can

remain in its humanoid form until it chooses to assume a new

one. A change in form cannot be dispelled, but a doppelganger

reverts to its natural form when killed. A true seeing spell or

ability reveals its natural form.

Spells: Poison (as Level: Clr 4, Drd 3)

Skills: A Zygon has a +4 racial bonus on Bluff and Disguise

checks. *When using its change shape ability, a Zygon

gets an additional +10 circumstance bonus on Disguise